A powerful sci-fi VRChat base made to embody Rev’s imposing presence from Hypermancer.Ideal as a foundation for custom characters, variants, or further edits.
This base includes custom dynamic pectoral deformations that respond naturally to arm movement. As the arms lift, cross, or pull inward, the pecs stretch, compress, and squeeze in real time, preserving volume and muscle flow instead of staying static.
Instead of relying on manual toggles or emotes, the flexing is driven automatically by the angle between the arms and forearms.
Direct controls are included to shrink and grow individual muscle groups, allowing customization of Rev’s physique in real time.Unique blendshapes in Unity allow you to change his proportions separately from the in-game sliders.
Even more features packed in to let you fine-tune expression and shapes.
7 Emotes
15 Muscle Control
3 Horns Shape Controls
4 Face Shape Controls
2 Nipple Shape Controls
Included ARKit Shape Keys for VTubing
Full documentation to get it all running.
© Sombreve Productions Inc. All rights reserved.
Thank you for buying the base!You can now get started with uploading the base to your VRChat account.
This will make it easier to tweak it to your own tastes afterwards.
A VRChat account
VRChat Creator Companion (VCC) installed
VRCFury installed to the VRChat Creator Companion
The provided .unitypackage base file
If you don't have the VRChat Creator Companion (VCC), you can get it from this link here:
Follow the on-screen instructions until you have the recommended Unity version installed and you have a personal Unity account.

You can download and follow its installation instructions here:


Make sure you import everything in the package. It should take a few minutes.

And there it is! You now have a project setup for your avatar, all you need is to do your own tweaks to it and publish it to VRChat!
Everything before that point has already been covered by the base and this guide.
You first need to select Rev's body from the hierarchy tab

Then look at the inspector tab, you should see a "Blendshape" section containing a tab you can click on.

It will expand into a big list of values!Scroll down until you see the section labelled "YOUR OWN VALUES HERE".

You can set those to whatever values you want, and see your changes directly in the viewport as you set them.Have fun!